Paul Graham

Books Recommended By

Paul Graham

Paul Graham is an English-born American computer scientist, essayist, entrepreneur, venture capitalist, and author. He is best known for his work on the programming language Lisp, his former startup Viaweb, cofounding the influential startup accelerator and seed capital firm Y Combinator, his blog, and Hacker News.
Recommended Books
Written Books
The German Generals Talk

The German Generals Talk

Basil H. Liddell Hart

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The Inimitable Jeeves

The Inimitable Jeeves

P. G. Wodehouse

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With the Old Breed

With the Old Breed

E. B. Sledge

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Paul Graham: "Read this book"

The Fry Chronicles

The Fry Chronicles

Stephen Fry

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The Persian Expedition

The Persian Expedition

Xenophon

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A Sense of Where You Are

A Sense of Where You Are

John McPhee

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The Art of War in the Middle Ages

The Art of War in the Middle Ages

Charles Oman

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Life in the English Country House

Life in the English Country House

Mark Girouard

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Wing Leader

Wing Leader

Johnnie Johnson

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Hard Drive

Hard Drive

James Wallace

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The Confessions

The Confessions

Jean-Jacques Rousseau

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From Galileo to Newton

From Galileo to Newton

A. Rupert Hall

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Clocks and Culture

Clocks and Culture

Carlo M. Cipolla

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Zen and the Art of Motorcycle Maintenance

Zen and the Art of Motorcycle Maintenance

Robert M. Pirsig

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Kelly

Kelly

Clarence L. Johnson

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The Oxford History of Britain: Roman and Anglo-Saxon Britain

The Oxford History of Britain: Roman and Anglo-Saxon Britain

Peter Salway

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Painting and Experience in Fifteenth-Century Italy

Painting and Experience in Fifteenth-Century Italy

Michael Baxandall

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Flying Start

Flying Start

Hugh Dundas

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Fauna & Family

Fauna & Family

Gerald Durrell

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Diocletian and the Roman Recovery

Diocletian and the Roman Recovery

Stephen Williams

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An Autobiography of Anthony Trollope

An Autobiography of Anthony Trollope

Anthony Trollope

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The Extension of Man

The Extension of Man

J.D. Bernal

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One of Paul Graham's answers to 'What should I read to learn more about history?'

The Gallic Wars

The Gallic Wars

Julius Caesar

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One of Paul Graham's answers to 'What should I read to learn more about history?'

The Hobbit

The Hobbit

J.R.R. Tolkien

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Moab Is My Washpot

Moab Is My Washpot

Stephen Fry

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Medieval Technology and Social Change

Medieval Technology and Social Change

Lynn White

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The Moon Is A Harsh Mistress

The Moon Is A Harsh Mistress

Robert Heinlein

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Civilisation

Civilisation

Kenneth Clark

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One of Paul Graham's answers to 'What should I read to learn more about history?'

The Lives of the Artists

The Lives of the Artists

Giorgio Vasari

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One of Paul Graham's answers to 'What should I read to learn more about history?'

Guns, Sails, and Empires

Guns, Sails, and Empires

Carlo M. Cipolla

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Paul Graham: "Amazing"

Sam Altman: "It was excellent!"

Hackers and Painters

Hackers and Painters

Paul Graham

We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?

Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.

Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."

The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.

ANSI Common Lisp

ANSI Common Lisp

Paul Graham

Teaching users new and more powerful ways of thinking about programs, this two-in-one text contains a tutorial—full of examples—that explains all the essential concepts of Lisp programming, plus an up-to-date summary of ANSI Common Lisp, listing every operator in the language.

Informative and fun, it gives users everything they need to start writing programs in Lisp both efficiently and effectively, and highlights such innovative Lisp features as automatic memory management, manifest typing, closures, and more.

Dividing material into two parts, the tutorial half of the book covers subject-by-subject the essential core of Common Lisp, and sums up lessons of preceding chapters in two examples of real applications: a backward-chainer, and an embedded language for object-oriented programming.

Consisting of three appendices, the summary half of the book gives source code for a selection of widely used Common Lisp operators, with definitions that offer a comprehensive explanation of the language and provide a rich source of real examples; summarizes some differences between ANSI Common Lisp and Common Lisp as it was originally defined in 1984; and contains a concise description of every function, macro, and special operator in ANSI Common Lisp. The book concludes with a section of notes containing clarifications, references, and additional code.

Book Genres
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