Paul Graham's answer to 'What’s the most beautiful book you’ve ever read?'"
Matt Ridley: "Books about science tend to fall into two categories: those that explain it to lay people in the hope of cultivating a wide readership, and those that try to persuade fellow scientists to support a new theory, usually with equations.
Paul Graham mentioned 'The Origin of Species' on Twitter.
Paul Graham's answer to 'What are your favourite books with a politics very different to your own?'
As a teenager, Peter Thiel's favorite book was 'The Lord of the Rings,' which he read again and again.
Paul Graham's answer to "Any book recommendations for young adults?"
Because it’s so important to show this journey of these hobbits, these little people in a hero’s journey about how you can change the world within a context where Tolkien is fairly sophisticated around the questions of the corruption of power, the intersection of races, and the needs for us all to work together."
Paul Graham: "One of the best books about the late 3rd century"
One of Richard Branson's top books to read in a lifetime.
Sam Altman: "It really is great."
One of Elon Musk's favorite books about space.
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
Teaching users new and more powerful ways of thinking about programs, this two-in-one text contains a tutorial—full of examples—that explains all the essential concepts of Lisp programming, plus an up-to-date summary of ANSI Common Lisp, listing every operator in the language.
Informative and fun, it gives users everything they need to start writing programs in Lisp both efficiently and effectively, and highlights such innovative Lisp features as automatic memory management, manifest typing, closures, and more.
Dividing material into two parts, the tutorial half of the book covers subject-by-subject the essential core of Common Lisp, and sums up lessons of preceding chapters in two examples of real applications: a backward-chainer, and an embedded language for object-oriented programming.
Consisting of three appendices, the summary half of the book gives source code for a selection of widely used Common Lisp operators, with definitions that offer a comprehensive explanation of the language and provide a rich source of real examples; summarizes some differences between ANSI Common Lisp and Common Lisp as it was originally defined in 1984; and contains a concise description of every function, macro, and special operator in ANSI Common Lisp. The book concludes with a section of notes containing clarifications, references, and additional code.